![]() HOHOists believe that SOULs will go to Heaven Or Hell Only, and not both.HAHAists believe that Heaven And Hell Await that is, that they will go to both Heaven and Hell to be rewarded and punished.AAAAists believe that there is Absolutely Always An Afterlife every incoming SOUL is an AAAAist.They have no effect in death beyond lowering the entrance rate. NAAAists believe that there is No Afterlife At All.The different tenets are given abbreviations, which are defined below. Tenets also determine whether a SOUL will visit only Heaven, only Hell, or both, as well as whether that SOUL will reincarnate after it has received its final reward or punishment. Depending on these tenets, a SOUL may visit a single fate structure or it may be rewarded/punished for multiple sins or virtues. The paths that SOULs take through the afterlife depend largely on the tenets of the SOULs' belief systems. Jasper (left) and Aria (right), the player's advisors Tenets The seven sins and their corresponding virtues are based on the seven deadly sins, and are as follows. Fate structures are places where SOULs are rewarded or punished, as appropriate, for the virtues or sins that they practiced while they were alive. When an EMBO dies, its SOUL, or Stuff Of Unending Life, travels to the afterlife where it will attempt to find an appropriate "fate structure". The creatures living on the Planet are called EMBOs, or Ethically Mature Biological Organisms. This afterlife caters to one particular planet, known simply as the Planet. The primary goal of the game is to provide divine and infernal services for the inhabitants of the afterlife. The game is very satirical, with various references to pop culture (such as a passing mention of a " San Quentin Scarearantino" or sending a Death Star to destroy buildings if the player cheats too much). Aria and Jasper provide warnings when things are going wrong with the afterlife, and offer tips on how to fix the problems. The player also has the assistance of two advisors-Aria Goodhalo, an angel, and Jasper Wormsworth, a demon. Players are accountable for the job that they do because their bosses, The Powers That Be, check in from time to time. Instead, the player creates the infrastructure (roads, zones for the various sins/virtues, reincarnation centers) that allows the afterlife to function properly. ![]() The player does not assign citizens to their various punishments and rewards, since the game does this automatically. Afterlife is a god game released by LucasArts in 1996 that places the player in the role of a semi-omnipotent being known as a Demiurge, with the job of creating a functional Heaven and Hell to reward or punish the citizens of the local planet.
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